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Home » General Rules » Sportsbook

Sports Betting Rules

Sports Betting Rules

We reserve the right to refuse or limit any bet and to restrict betting on any event at any time without
any advance notice (including any prop, future, or any other exotic wager with no exceptions).


Please review your pending wagers immediately after placing your bets to ensure they have been
entered as intended. Any discrepancies must be reported immediately. Wagers are valid when they are
accepted by the transaction server, even if you aren’t issued a ticket number. It is your responsibility to
print your “bet slip” digitally or physically using the “print your slip” feature on the wager confirmation
page for your records for proof of wagers, review all pending wagers, and immediately report any
discrepancy with your wagers to customer service. If you are unsure about the validity of your wager, it is
your responsibility to immediately contact our customer service to review.

ESPORTS/SIMS

ESPORTS

    • The start dates and times displayed on our website for E-Sport matches are an indication only and are
      not guaranteed to be correct. If a match is suspended or postponed, and not resumed on the same day
      where the event was scheduled, then wagers on the match will have no action and be refunded.

    • If the name of a player/team is misspelled, all bets will stand unless it is obvious it is the wrong object.

    • If in an official match, a player plays with the wrong nickname or on a smurf account, the result is still
      valid unless it is evident that it is not the player that was supposed to play that match.

    • For action: All wagers will be settled using the official result as declared by the relevant governing
      body of the competition concerned.

    • If a draw option has not been made available, then extra time will count, if played.

    • If the announced number of maps/rounds is changed all bets will be no action on totals, spread o,r
      handicaps, however, bets on Money lines will still have action.

    • If a player/team is given a walkover, wins by admin decision, or forfeits on at least one map, all wagers
      on the money line, spread and totals will be canceled and monies refunded.

    • The bets on a match will stand as long as the two teams are correctly listed, regardless of the league
      header under which the teams were placed on our website.

    • If a player or a team changes their name, all bets under the previous name will stand, as long as it’s
      clear what game or match the wagers are on.

    • Any wagers on games with incorrect odds for any particular reason will be voided as in any sport we
      offer.

    • Retirement or disqualification: If a match is not completed because of a player’s retirement or
      disqualification, all bets on the outcome (money Line) will have action and will be validated based on the officially declared winner. All bets on the spread or total will be canceled and monies refunded. Counter-
      Strike matches are exceptions to this rule, for which all money line, spread and total bets are canceled if a team retires or is disqualified before all scheduled map rounds are played.

    • Should a player/team withdraw before a tournament begins, or retire during a tournament, bets on that
      player/team to win the tournament, or to advance in a tournament, will be canceled and monies refunded.
      This applies to all players/team participants in the tournament.

    • Total Betting: A total in E-sports can be Rounds/Maps/kills or other counting measures dependent on
      the game. The total will only be referred to as the total. If the announced number of maps/rounds is
      changed all bets will be no action.

    • If the announced number of maps/rounds is changed all bets on the handicap or total are canceled
      Bets on the money line (outcome of the match) have action.

    • Replacement players: Wagers will not be canceled because a team is playing with a stand-in or
      replacement player.

    • If one or more participating teams start the game with 3 or more different players than the ones listed
      when odds were published, the site reserves the right to declare the game void and cancel all bets
      placed. Games with correct team players will be offered as a new event if possible.

    • Maps: Map 1 refers to the first map played, Map 2 refers to the second map played, and so on.

  • Live Betting: In live betting, if a map is replayed due to a draw, disconnect, or similar reasons, all live
    wagers on the respective map will be canceled. The replay of the map will be treated as a separate
    game.

 

SIM SPORTS

    • All games are determined by completely random computer simulation. Any glitch, any missed call from
      referees, or any situation that happens due to the software, is inherent to the software and is not a
      product of any manipulation or human intervention so all wagers will stand. Nevertheless, if there is a
      human mistake and the game needs to be reset, replayed, or changed in any way, that can be
      acknowledged on the OFFICIAL VIDEO, all wagers will be deemed no action.

    • For action: Games must be fully completed for bets to have action, If, for any reason the game goes
      offline due to internet interruption, it will restart where it left off once the internet connection is back. If the
      game fails to autosave, then all progress up to that point will be lost and all bets will be graded as NO
      ACTION. If connectivity cannot be re-established and the game is not completed, all bets will have no
      action. If a game is stopped and replayed from the start due to a human mistake wagers will have no
      action.

    • First halves: the 1st half must be completed for action.

    • Second halves: Overtime is included for 2nd half betting. The second half and overtime if it is the case
      must be completed for action.

TABLE TENNIS

    • If markets were offered when the result was already known, we reserve the right to void any betting.

    • In the case of an incorrect settlement of markets, we reserve the right to correct them anytime.

    • If the result of a market cannot be verified, we reserve the right to delay the settlement until official
      confirmation. If the result of a market cannot be verified officially, we reserve the right to void them.

    • Markets including overtime will be displayed as (Incl overtime) next to the market name.

    • In situations where the event is played at a venue different from that listed, all bets on the event will
      stand provided the game is not switched to the opponent’s venue and home and away teams for the
      game are not reversed, in which we reserve the right to void betting

    • In the event of a change of opponent from the one listed, all bets for that game are void.

    • If a game does not adhere to the normal format (e.g., unusual period length, counting procedure, the
      format of a game, etc.); We reserve the right to void betting.

    • We reserve the right to change the market offering at any time as well as suspend or close betting on
      events before the scheduled start time.

    • In the case of any obvious line errors, we reserve the right to void betting.

    • We reserve the right to suspend odds during an event due to failed transmission or other technical-
      related issues or if fraud is suspected.

    • We reserve the right to void bets at any point due to technical fault or palpable errors

    • Unless otherwise stated in the Specific Rules for the specific sport, if a game is postponed or
      abandoned and is completed within 48 hours of the previously scheduled start time, then all open bets
      will be settled with the final result. If the game is not completed within 48 hours, then all undecided bets are considered void.

    • If a game is stopped before the completion of the game time and not finished on the same day.
      Markets, where the result is already known at the time of the game-stopping, will stand. All bets where
      the result is not already known will be void unless otherwise specified in the sport-specific rule.

    • Race to Xth Point (incl. overtime): Unless otherwise stated, if a game ends before the Xth point is
      reached, this market is considered void.

    • Half/Quarter/Period Markets: Unless otherwise stated, only points scored in the respective period will
      count towards the settlement of the market.

    • Odd/Even Markets: Unless otherwise stated, total counts of zero will be settled as Even.

    • Head-to-Head: Unless otherwise stated in the sport-specific rules, at least one competitor must finish
      the event, or all bets will be void.

    • If one or more competitors fail to start all bets are considered void.

    • If all competitors are disqualified or otherwise excluded all bets are considered void.

    • If both competitors in a head-to-head achieve the same result and no draw odds are offered, then all
      bets are considered void.

    • In the case of suspected match-fixing or syndicate wagering, all wagers will be considered void. We
      reserve the right to remove winnings in the case of suspected match-fixing or syndicate wagering as well as confiscation of deposits due to repeated abuse.

LACROSSE

For action: The final score in lacrosse does include overtime. Overtime will apply unless otherwise noted.
The game must go 55 minutes for action.

LOTTO

    • By placing a Lottery bet, you are betting Lottery (not with the respective Lotteries). Winnings from your Lottery bets will be paid by the book.

    • Our website provides online 3-ball and 4 balls lottery tickets using California, New York, and Texas lottery draws. We do not intend to sell or resell California, New York, or Texas lottery tickets online.

    • All Lottery bets are based on the numbers that are drawn from the respective Lotteries (California, New York, and Texas lotteries).

    • To purchase lottery tickets online, you may select your numbers by using our Number Selection Panel, or you can use Quick Select to fill out random-selected numbers.

    • Acceptance: All lottery bets for a specific draw must be placed and confirmed up to one hour (60 minutes) before the draw is made. If for any reason, a bet is placed after the first number is drawn, the bet will be void and the stakes returned, regardless of whether the bet would have won or lost.

    • Choosing Which Draw: Where a draw has not been chosen bets will be settled on the first main draw to take place.

    • All bets are valid for the draw that is the bet is placed. The bet can be viewed immediately after placing your Lottery bet in the ‘Pending’ section.

    • All Daily 3 and Daily 4 tickets are final once the ticket is submitted and there are no refunds.

    • Wild Ball “X” By selecting X ball, you will be purchasing all tickets with the value of that ball from 0 to 9. For example, if you buy X88 for $1 you will get 088, 188, 288, 388, 488, 588, 688, 788, 888, and 988 all Ten tickets for a total of $10.

    • California Daily 3 draws take place twice a day, midday at 1 p.m. and evening at 6:30 p.m. Pacific Standard Time (PST).

    • California Daily 4 draw take place every day, at 6:30 p.m. Pacific Standard Time (PST).

    • New York Daily 3 and Daily 4 draws take place twice a day, midday at 12:20 p.m. and evening at 6:30p.m. Eastern Standard Time (EST).

    • Texas Daily 3 and Daily 4 draws take place four times a day, Monday through Saturday: 10:00 a.m., 12:27p.m., 6:00 p.m., and 10:12 p.m. CT.

    • Maximum Payout: The maximum payout to any one customer or group/syndicate (of customers acting together who have backed the same number of selections) is: $50,000 on any California, New York, or Texas Lottery draws.

    • Lottery bets cannot be combined with another bet type, ie, sports bets.

    • Freeplay bonuses are not valid towards the Lottery and cant be used to buy a ticket.

    • Odds are subject to change.

RUGBY

    • Unless otherwise stated, all Rugby bets are settled based on regulation play only. This includes any added injury or stoppage time but does not include extra time, time allocated for a penalty shootout, or sudden death.

    • Official regulation times are:
        • Standard 15-man matches – 80 minutes of play (two 40-minute halves)

        • Rugby ‘Sevens’ – 14 minutes of play (two 7-minute halves)

        • Rugby ‘Nines’ – depends on regulation time for the particular league/tournament (this can vary)

        • Rugby ‘Tens’ – 20 minutes of play (two 10-minute halves)

    • Games must go the full regulation length for bets to have action.

    • 1st half of the markets are settled at the end of the 1st half. 2nd half of the markets are settled at the end of regulation time and exclude extra time if played.

    • The relevant playing time must be completed for bets to have action unless the specific market’s outcome is already determined.

    • If a rugby match is suspended before regulation time is completed, there is a period of 48 hours (counted from kick-off) during which an official decision from the league/tournament’s governing body must be reached.

    • These decisions are official and final for betting purposes, and this includes any ruling about whether the remaining minutes will be played or not.

    • If it is decided the match will be resumed within 48 hours, bets will stand and are graded based on the final result once the match is completed.

    • If it is decided the match will NOT be resumed but the current result will be official, bets will stand and are graded based on the score at the time the match was suspended.

    • If it is decided the match will be resumed, but NOT within 48 hours, all bets will be void. Or, if the league fails to reach any decision within 48 hours, bets will be void.

    • If a match is suspended BEFORE it has started, bets will have action only if the match is rescheduled to be played within 48 hours.

    • If for any reason the location of the game is changed from the original site, all bets placed prior to the change in venue will be no action.

    • All matches during an elimination tournament or cup are played to completion regardless of whether or not the event concludes within 48 hours.

Rugby match betting:

In 2-Way markets, bets have no action and stakes are refunded in the event of a tie, on the following bet types:

    • Handicap Betting/Alternative Handicap Betting (Including Live Betting)

    • Match and Team Totals

    • Alternative Totals (Including Live Betting)

    • Rugby settlement and cancellation rules

We reserve the right to void bets and refund all stakes in any of the following situations:

    • If a market remains open when the following events have already taken place: score changes or red cards.

    • If the market was opened with a missing or incorrect red card.

    • If odds were offered with an incorrect match time (more than 2 minutes).

    • If the team names or categories are displayed incorrectly.

    • In the event of a change of opponent from the one advertised.

    • Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where such statistics are not available or there is significant evidence that such information is incorrect, we will use independent evidence to support bet settlement.

    • In the absence of consistent, independent evidence or the presence of significant conflicting evidence, bets will be settled based on statistics

Australian Rules Football

    • Wagers are graded on the official AFL-declared regulation time result. Results can be found at www.afl.com.au

    • Regulation time must be completed for bets to stand unless otherwise stated.

    • The match must be complete on the day scheduled day of the event for wagers to have action.

    • If a draw option is not offered, push rules to apply. AFL Games cannot be parlayed within the same sport.

HANDBALL

    • Unless otherwise stated, all bets are for regulation time only (60 Minutes). For bets to be considered official (on most markets) the match must complete regulation time.

    • When a game is in progress and delayed before the completion of 60 minutes, bets will have action only if the match is resumed and completed within 48 hours of the scheduled start time, except for those bets the outcome of which has already been determined at the time the game finishes. The market must be fully determined for bets to stand, for example, ‘First Player to Score’ or ‘Time of the First Goal’ bets will stand provided a goal has been scored at the time the game finishes.

    • When a game is postponed/suspended BEFORE it begins, and it is determined the game will not be played that day, all bets have no action and stakes will be refunded.

    • If a match venue is changed (other than to the away team’s ground) then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed (e.g. match is played at the original away team’s ground) then bets placed based on the original listing will be void.

    • For games played during the knockout stages in a tournament, you will typically see the option to bet on the ‘Team to Advance’. This is an ‘outright winner’ bet, and this option is not limited to 60 minutes + injury time. With this option, you’re betting on a team to win the game in any way possible – whether it’s within normal time, during overtime, or during shootouts (if necessary).

SNOOKER

    • If markets were offered when the result was already known, we reserve the right to void any betting.

    • In the case of an incorrect settlement of markets, we reserve the right to correct them anytime.

    • If the result of a market cannot be verified, we reserve the right to delay the settlement until official
      confirmation. If the result of a market cannot be verified officially, we reserve the right to void them.

    • Markets including overtime will be displayed as (Incl overtime) next to the market name.

    • In situations where the event is played at a venue different from that listed, all bets on the event will
      stand provided the game is not switched to the opponent’s venue and home and away teams for the
      game are not reversed, in which we reserve the right to void betting

    • In the event of a change of opponent from the one listed, all bets for that game are void.

    • If a game does not adhere to the normal format (e.g., unusual period length, counting procedure, the
      format of a game, etc.); we reserve the right to void betting.

    • we reserve the right to change the market offering at any time as well as suspend or close betting on
      events before the scheduled start time.

    • In the case of any obvious line errors, we reserve the right to void betting.

    • We reserve the right to suspend odds during an event due to failed transmission or other technical-
      related issues or if fraud is suspected.

    • We reserve the right to void bets at any point due to technical fault or palpable errors

    • Unless otherwise stated in the Specific Rules for the specific sport, If a game is postponed or
      abandoned and is completed within 48 hours of the previously scheduled start time, then all open bets
      will be settled with the final result. If the game is not completed within 48 hours, then all undecided bets are considered void.

    • If a game is stopped before the completion of the game time and not finished on the same day.
      Markets, where the result is already known at the time of the game-stopping, will stand. All bets where
      the result is not already known will be void unless otherwise specified in the sport-specific rule.

    • Race to Xth Point (incl. overtime): Unless otherwise stated, if a game ends before the Xth point is
      reached, this market is considered void.

    • Half/Quarter/Period Markets: Unless otherwise stated, only points scored in the respective period will
      count towards the settlement of the market.

    • Odd/Even Markets: Unless otherwise stated, total counts of zero will be settled as Even.

    • Head to Head: Unless otherwise stated in the sport-specific rules, at least one competitor must finish
      the event, or all bets will be void.

    • If one or more competitors fail to start all bets are considered void.

    • If all competitors are disqualified or otherwise excluded all bets are considered void.

    • If both competitors in a head-to-head achieve the same result and no draw odds are offered, then all
      bets are considered void.

BASKETBALL

Basketball Betting Rules

    • The game must take place on the date and in the location scheduled for action.

    • NBA games must go 43 minutes for action any game called before 43 minutes is complete will be graded as No Action and wagers will be returned.

    • WNBA and College basketball games must go 35 minutes for action any game called before 35 minutes is complete will be graded No Action and wagers will be returned

    • Overtime counts toward sides, totals, money lines, 2nd half-wagers.

Basketball Wager-Specific Rules

    • 1st half betting: The first half must be completed for wagers to have action.

    • 2nd half betting: NBA Games must go 43 minutes, WNBA and College games must go 35 minutes for 2nd half wagers to have action, and Overtime counts towards 2nd half wagers.

    • Quarter Betting: The Quarter must be completed in full for the wager to have action, the 4th quarter excludes overtime.

    • Play-off Series can not be hooked up with games from the same series.

Game Props

    • Props are accepted as single wagers only.

    • Props include overtime unless otherwise specified Highest scoring Quarter and the team with the highest scoring Quarter excludes overtime.

    • Where props involved statistical totals, games must be deemed official or wagers will have no action regardless of whether the total has been reached.

    • Race to X number of points props has action after the total has been reached.

    • Double Result – Graded as per the results at half-time and the full-game result (OT included).

Player Props

    • Players must play for wagers to have action.

    • Where props involved statistical totals, games must be deemed official or wagers will have no action regardless of whether the total has been reached.

Futures

    • Teams Must Play at least 68 Games but no more than 72 Regular Season Games for Action. Wagers will not be affected by Team relocations or Venue Changes.

    • NBA Tie Break rules apply when determining Divisional winners.

    • The team to win the conference is the team that represents the conference in the NBA Finals.

    • Future wagers will be graded once the designated number of games has been completed.

    • In a DEAD HEAT, the stake money on a selection is divided by the number of runners involved in the dead heat. The full odds are then paid to the divided stake with the remainder of the wagered amount being lost.

Added Games

    • Added games are accepted as single wagers only.

European/International games

    • Overtime counts unless otherwise specified.

    • Games must go 35 minutes for action.

    • All games must take place on the scheduled date for wagers to have action.

    • If a venue change takes place, the wager will have action unless the home and away teams are reversed.

NCAA Tournament Props

    • For Over/Under wins during the NCAA Men’s Tournament for each individual conference (ACC, SEC, Etc ) Play-in games from teams outside of the round of 64 will not count towards propositions wagering.

    • In the event of multiple winners in any of the conference regular season winners. Dead Heat rules will apply.

    • A Dead Heat is calculated by dividing the stake proportionally between the number of winners in the event. So, in a two-way Dead Heat (2 winners) for example, your return will be half of what it could have been. This can be referred to as the half-face value of the bet, or a bet for half the original stake.

HOCKEY

Rules of Ice Hockey

    • NHL action will begin at the following time: The wager must have the action for 55 minutes or more of play. There is overtime. Overtime and shootouts are included in the entire game.

    • There is a line available for each period. There are three choices available: money line, spread, and total. For action to take place, the entire timeframe must have passed. The third period does not include overtime.

    • For the purposes of gambling on National Hockey League games, overtime is included in the final score. No matter how many goals are scored in the shootout section of overtime, the winning side will still have one more goal than the score at the end of regulation time in the final score. Games in the postseason don’t include shootouts, so this is only official for games during the regular season.

    • Grand Salami: The Grand Salami’s winner will be determined by the total goals scored in all of the league’s games scheduled for that day. All games must complete all three of their scheduled quarters. All betting on the Grand Salami will be voided if any scheduled game is postponed or stopped before three complete periods have been played.

    • Hockey live betting: If the time is up, all live bets will go off. Live scores are calculated using the finalscore and overtime regulations.

NHL Props

    • NHL club totals: Overtime is taken into account when placing a wager.

    • In addition, For specific proposition bets, such as Player Total Shots on Goals, Player Total Points, and Player Total Goals, Personal Player Stats during an NHL Shootout are not considered.

    • Lines that have been modified: A different puck line is provided with a different favorite. The wagers must be successful for them to be considered. includes the overtime restriction

    • The squad that scores first is the winning team. It will be evaluated as soon as the first score is recorded. Action in the game must be authorized. This wager includes overtime, but not if a shootout results. A shootout that ends with a score of 0-0 will not be graded.

    • Will there be a score in the first 912 minutes of the game? The player must choose whether or not there will be a score in the allotted time by picking either yes or no. The claim that there will be a score within that period of the game will be graded YES if there is a score at precisely 912 minutes.

Ice Hockey 3-way lines

    • The game is officially over (activity) after 55 minutes of play, according to the rules.

    • NHL 3-way line is decided after 60 minutes of play (Away/Home/Draw) without the need for overtime.

International Hockey

    • The worst team will often play at home in international hockey. Any team can be identified as the inferior team in games played on a neutral field.

    • Action must be taken within 55 minutes, according to the official timer. Unless otherwise stated, overtime
      and shootouts are included in the final score. The sole exception will be for any props that already have a result.

    • If nothing else is mentioned, bets are based on three 20-minute periods, plus overtime and shootouts.
      All bets, with the exception of those on props when the outcome has already been decided, will be
      considered no action if this format is not followed.

    • All games must begin at the specified time and date (in the arena’s local time zone). If the venue is
      altered, all wagers will stand if the home team remains the same. All wagers will be erased if this doesn’t occur.

    • Overtime: Regardless of the number of goals scored during the shootout portion of overtime, the final
      score recorded for the game will give the winning team one more goal than the score at the end of
      regulation.

BASEBALL

9-INNING GAME

    • After 4 1/2 innings if the home team is winning or 5 innings, if the visiting team is winning, a baseballgame is deemed official for money line wagering. Run lines and totals won’t do anything.

    • A baseball game becomes official after 8 1/2 innings if the home team is winning or 9 innings if thevisiting club is winning for run lines and game totals (over/under).

DOUBLEHEADERS

    • The MLB authorized the play of 7-inning doubleheaders in 2020. With these, games end after seven innings of play (or six and a half if the home side is winning). Moneyline, total runs (over/under), and run line bets fall under this category. no first five innings line.

EXHIBITION BASEBALL RULES

    • Games must last the entire 5 innings, or 4.5 innings if the home team is ahead, to be considered official.

    • If an inning is not finished after the fifth, the score will go back to the last completed inning, unless the home team is ahead.

GAME LENGTH CHANGES

    • All wagers on the original betting lines are void if a scheduled regular 9-inning game is trimmed to a 7-inning game prior to the scheduled start time.

    • Wagers will also be void in the event that a game that was originally scheduled to last 7 innings is changed to 9 innings.

    • Once the updated odds are posted in both situations, wagers may be placed.

BETS AVAILABLE

    • You can decide whether or not you want your bet to take effect in the case of a pitching change when you place a baseball “money line” wager. Options include:

    • Both mentioned pitchers must make their debuts.

    • Selected: The starting pitcher for the team you’re betting on must be used.

    • Against: The opposition team’s pitcher must get the ball first.

    • Action: Regardless of changes in pitching, your wager will be active.

    • The odds of your bet will be updated to the odds that are in effect when the game starts if there is a pitching change and you have chosen to keep the action on the wager.

    • Baseball wagers on everything else are accepted as “Listed.” All wagers on the game with the listed pitchers are deemed “no-action” in the event that the starting pitcher is changed before the game. As soon as formal confirmation is obtained, all bets will be reimbursed to members’ accounts, enabling you to place the wager again with a new pitcher and a new price if you’d like. To qualify as “Action,” a starting pitcher must toss at least one pitch. For betting reasons, the pitcher who throws the opening pitch is considered to be the starting pitcher for each club.

POSTPONED GAMES

    • All postponed games must be completed and have a declared winner within the following time
      frames: MLB: By 05:30 (in the respective time zone where the game is played).

    • International Leagues, NCAA, and Softball: 36 hours or less prior to the game’s planned start time. It makes no difference where the game is resumed.

    • For wagering reasons, we do not recognize postponed games, protests, or reversed judgments. All bets are valid as long as the game begins (the first pitch is thrown before midnight local time) on the specified day.

    • All wagers will be settled even if inclement weather (or other complications) pushes the game’s start time past midnight local time.

MLB SUSPENDED/POSTPONED GAMES

    • A winner must be determined by 5 am (in the time zone of the venue) for full game bets to be eligible for payout.

    • All bets on a game that is suspended and not finished by 5 am will be void, and stakes will be refunded. This pertains to games that were postponed during play or just before the game’s scheduled start time.

    • Inapplicable during the postseason is this regulation. As long as the match is concluded within 30 days of the originally planned date, all playoff wagers are valid.

    • On markets where the results have already been decided, all bets will be active.

EXTRA INNINGS

    • The wagering will take effect on any baseball game that goes into extra innings and is postponed or interrupted during said extra innings if:
        • The outcome at the time of suspension is determined to be official by the league.

        • Within the next 36 hours, the game is picked up again and finished by 5 AM (MLB) (NCAA, International & Softball).

        • In one MLB game, the visiting team is leading the scoreboard in the top of the 11th inning with a score of 10-5. The MLB decides that this score will stand as the final result when the game is suspended. There will be action on every wager.

        • With the score knotted 5-5 in the 10th inning, an NCAA game is called off. The game will then restart in six days, the NCAA affirms. Since the game won’t be completed within 36 hours of the postponement, all wagers become void.

RUN LINE BETTING

    • The baseball equivalent of point spread wagers are run lines. The underdog gains runs thanks to the run line. for instance, +1.5 or taking runs away from the favorite E.g -1.5

ALL RUN LINE WAGERS ARE ACTION BETS

    • Run Line wagers become valid if the home team has the lead after 8.5 innings, or if the visiting team has the lead after 9 innings.

    • There are additional Run Lines available for the majority of games when the favorite is -2.5 runs and the same guidelines are applied.

BETTING ON TOTALS

    • The total number of runs scored by both teams combined can be bet on as an over/under.

ALL TOTAL PLAYS ARE ACTION

    • If the home team is leading after 8.5 innings, or if the visiting team is leading after 9 innings, bets on the totals are considered final.

FIRST & SECOND HALF BETTING

    • From the start of the game until the end of the fifth inning, the first half of a baseball game is the betting window.

    • From the top of the sixth inning, until the final pitch is thrown, the second half is calculated.

    • All runs scored after the ninth inning in a game that goes into extra innings will count toward the second-half wagers.

    • All first-half bets will have action once the game has 5 innings finished (4.5 if the home team is ahead). If a game is stopped before completing 4.5 or 5 innings, bets will be null unless the game is continued and finished within 36 hours of the originally scheduled start time.

MERCY RULE TREATMENT

    • If a team is ahead by a significant margin at a particular time in the game (for example, if an NCAA team is ahead by 15+ runs after 8 innings of play), the game is declared over in minor league, high school, and college baseball.

    • If the mercy rule is applied, all wagers on money lines, totals, and run lines will be active because the games are regarded as finished for betting reasons.

DOUBLE HEADER GAMES TREATMENT

    • The first game to be played is always Game 1, and the second game follows. If just one game is completed within the allotted 36 hours, that game will always be considered Game 1, and all bets on Game 2 will be considered void.

    • Any bets on Game 2 will only be valid if the same teams play in both games within the allotted 36hours. For instance: A day/night doubleheader is planned. Rain causes the earlier starting game to be postponed, leaving only the later game to be played. Game 1 wagers will count toward the actual game,while Game 2 wagers will be refunded.

    • If a double-header game is scheduled to go seven innings (as it did during the 2020 MLB season), it must last seven innings (6.5 if the home team is leading) in order for wagers to be active and for the games to be concluded with a victor being declared:

    • MLB: At or before 5 a.m. (local time).

    • No matter the stadium, within 36 hours of the scheduled start time for the NCAA, International Leagues, and softball.

PARLAYS TREATMENT

    • A parlay will regress to the lower level reward if any of the selections are null, a tie, or there is noaction. A two-team parlay, where a tie returns a straight wager, is exempt from this rule.

PROPOSITION: REGULAR SEASON WINS

    • This wager is on the Over/Under of a team’s overall regular-season winning percentage.

    • For season-winning percentage wagers to be valid, the team must compete in at least 50 games.

    • These bets are only available throughout the regular season and do not cover any postseason contests.

    • 17D. A team does not have to play every planned regular-season game in order to reach the 50-game

    • threshold; wagers will be active as long as at least 50 games have been played.

    • 17E. The winning percentage utilized for official grading reasons will be the one displayed on

    • www.mlb.com at the conclusion of the regular season.

PROPOSITION: REGULAR SEASONS SERIES

    • Bets on the baseball series are based on the first three games completed of each series.

    • At least two of the first three games of the series must be completed for bets to have action.

    • If only one of the first three games is postponed or canceled, series bets stand as written.

    • If two of the first three matchups are postponed or canceled, all bets on that series will be classified
      as No Action and will be reimbursed.

    • A called game will be acknowledged as a series bet, provided it is officially stated as a regulation
      game. The 9-inning rule does not apply.

TEAM NAME AND LOCATION CHANGES

    • Future wagers made before a baseball team’s name change won’t be impacted and will continue to be active. This holds true regardless of the name’s component (mascot, logo, city, or region).

    • The bet will hold, for instance, if it was made on a team to win the championship and that team afterward revealed they would be using a different mascot before the season began.

    • This also holds true if a team decides to move its home games to a different location for all or a portion of the season. This is not to be confused with a stadium being modified for a specific game, in which case different rules apply and non-future bets may be void, in which case future bets on that team will have action.

    • Teams to win a division, conference, or championship, team season win totals, individual player accolades, and statistical accomplishments are just a few future wagers that fall within these categories, although they are not limited to them.

BANDY

    • Unless otherwise specified all Match-period markets are for regulation time only and do not include overtime.

    • If the format of a match is changed from two halves of 45 minutes to three periods of 30 minutes, bets on the Match-period will have action, and bets on all other periods will be void.

    • For all money line, spread, and total bets on individual matches, the match must go at least 80 minutes to be considered valid, otherwise, all bets will be void.

    • Future bets (outright winners in tournaments) are treated as “All-In” and bets have action regardless of whether or not the selected team competes. Bets on non-starters will not be refunded.

    • Overtime: Games are offered as a 3-way line so overtime is not included.

BOXING & MMA

Boxing & MMA Rules

    • Date: If the fight does not take place for any reason and is started again within 48 hours after the
      original start date, then all bets count* for the rescheduled fight. If the fight is NOT started within 48 hours after the original start date, then all bets will be void. *unless otherwise specified.

    • Future Fights – The one exception to the 48-hour rule, is fighting that has been set up before the exact date is known and will be reclassified under the correct event and date, once an official announcement has been made. These fights will only be voided if either fighter is scheduled to fight another opponent instead. Once a fight has been reclassified, it is then subject to the 48-hour rule as normal.

    • If a rescheduled fight takes place in a country different from the original country, then all bets will be void. If a fight is rescheduled and takes place at a different venue but the result at the end of the contest is final. This includes any recounts of the judges’ scorecards. For betting purposes, any contest declared a ‘technical draw’ will result in a draw being deemed the winning option. Any subsequent changes made by governing bodies do not count for betting purposes.

    • Total Points/Rounds (Over/Under): If the fight is abandoned before its completion then all bets will be void unless the highest possible total to bet on has already been attained, in which case all bets stand. If a boxer fails to start a round, then the previous completed round is considered the last round of the fight. Where half a round is stated, the halfway point of the respective round (1 minute 30 seconds for 3-minute rounds or 2 minutes 30 seconds for 5-minute rounds) will determine the under or over. If a contest lands exactly on the specified half-round time, the result will be considered ‘Over’. (e.g., the Total is over/under 1.5 rounds and the contest ends at 1:30 of the 2nd round – the ‘Over’ will be the winner).

    • Knockdown/Count in Round: Only knockdowns that lead to a “count” from the referee or if the referee initiates a “count” will qualify for this bet.

    • Individual Round betting: Bets will be settled based on the round during which the bout ends. If a boxer fails to start a round, then the previous completed round is considered the “winning” result for this bet. If for any reason, the number of rounds is changed before the fight, all round-by-round bets will be
      considered invalid.

    • Draws: If a fight ends in a draw and no odds have been offered for this option, all bets will be void.

    • Method of Victory: All bets will be settled on the official result declared. If, for any reason, the number of rounds is changed before the fight, all bets stand. Offered options:

    • KO: When a fighter fails to stand up after a 10 count

    • TKO: When the bout is stopped by the referee or one fighter retires

    • Technical Decision: When the bout is stopped by a cut/injury not caused by a punch, and decided by the judges’ scorecards before the scheduled number of rounds is completed

    • Disqualification: When the bout is stopped and the referee declares one or both fighters as disqualified

    • On Points: When the bout is decided by the judges’ scorecards after the scheduled number of rounds

    • Draw: When the judges’ scorecards are a draw, or when the referee stops the fight and declares a technical draw

Mixed Martial Arts rules

    • The result at the end of the contest is final. This includes any recounts of the judges’ scorecards. Any
      subsequent changes made by governing bodies do not count for betting purposes.

    • Total Points/Rounds (Over/Under): If a fighter fails to start a round then the previous completed round
      is considered the last round of the fight. Where half a round is stated, the halfway point of the respective
      round (1 minute 30 seconds for 3-minute rounds or 2 minutes 30 seconds for 5-minute rounds) will
      determine the under or over. If a contest lands exactly on the specified half-round time, the result will be
      considered ‘Over’. (Eg: Total is over/under 1.5 rounds and it contest ends at 1:30 of the 2nd round – the
      ‘Over’ will be the winner).

    • Knockdown/Count in Round: Only knockdowns that lead to a “count” from the referee or if the referee
      initiates a “count” will qualify for this bet.
      S. Round-by-Round betting: Bets will be settled based on the round during which the bout ends. If a
      fighter fails to start a round, then the previous completed round is considered the “winning” result for this
      bet.

    • Draws: If a fight ends in a draw and no odds have been offered for this option, all bets will be void.

SOCCER

    • All Match-period markets are based on two halves of 45 minutes of regulation time as well as anyinjury time unless indicated otherwise. If a match is finished or abandoned before the completion of 90minutes including injury time, all bets on the Match-period are void. The exception to this rule is if areferee ends a match after at least 85 minutes of play. If a match is void because it finished early or wasabandoned, periods that were played to completion (such as the 1st Half) will have action. If a match isstarted and isn’t completed (as defined above) within 12 hours of kickoff, then all bets on Periods thataren’t completed will be void.

    • Own goals do not count towards markets with named competitors.

    • If a soccer match is played at a neutral venue, whether it is indicated in the market or not, all bets willhave action. We always try to list the home team first. However, we do not guarantee the accuracy of thisinformation and unless there is an official venue change after markets are offered for the game, all betswill have action. If a match is played at the away team’s venue but the home team listed is consideredthe home team by the official governing body of that fixture, all bets will have action.

    • In-Play bets will be void if a Video Assistant Referee (VAR) decision materially affects the odds of thebets.

    • Score and red card information are considered to be part of the market for In-Play bets. If thatinformation is incorrect, then bets placed while incorrect information is displayed will be void.

    • In friendly matches, if a red card is shown but play continues with the same number of competitors onthe pitch, the red card score will be updated and bets will have action.

    • Unless a duration of time is specified for a bet, injury time is included.

Soccer Market Rules

    • Bookings: Each yellow card is worth one booking, and each red card is worth two Bookings. Secondyellow cards on a competitor are ignored, so the maximum bookings for a player are three. Any cardsshown to non-competitors (such as teammates on the bench, competitors leaving the pitch, the manager,coach, or other staff) are not counted. Cards shown during the half-time break are counted towards the2nd-half period Bookings markets. Any cards shown after the whistle that ends regulation time will not becounted towards the markets for that game.

    • To Advance: Markets on teams “To Advance” or “To Win Final” are bets on which team advances to thenext round of or wins a cup or tournament. They have action when and wherever a match or stage iscompleted, regardless of if it is moved, delayed, or postponed.

    • Season Points: Will be settled when a team exceeds their points total and is expected to play all oftheir scheduled games or cannot possibly exceed their points total given the number of games remainingand are expected to play all of their scheduled games. If there is any reasonable doubt about whether ornot a team will play a complete season, their Season Points markets won’t be settled until they do. OnceSeason Points markets have been settled, they will not be changed, even if a team plays fewer gamesthan expected for any reason.

    • League Winner & Relegation Markets: Will have action based on the official results of the leagueregardless of how many games each team plays.

    • Home vs. Away Markets: If a match isn’t played at a team’s regular pitch, the team listed first will beconsidered the home team for Home vs. Away markets.

    • In-Play 2-Way (“Asian”) Handicaps: Bets are settled according to the score for the remainder of theperiod after the bet has been placed. Any scores before the bet are placed are ignored for resultingpurposes.

    • Corners: In the event of a corner kick had to be retaken, only one corner kick will be counted. Cornerkicks that are awarded and not taken are not counted.Penalty Shootouts: Handicap markets include goals scored on all kicks taken. Total markets countonly goals in the first 10 kicks taken.

    • Team to Score Next Goal: Bets on this market have action as soon as the goal is scored, regardless of whether or not the match is completed.

    • Race to X Goals: Bets on this market have action as soon as the goal is scored, regardless of whether or not the match is completed.

    • Pre-game Player Markets: A player must start the game for the bet to have action.

    • Anytime Goalscorer: Bets will be settled on events based on normal time, including injury/stoppage time. Extra time and penalties do not count. Own goals do not count towards Anytime Goalscorer markets.

    • Asian Handicap Markets: Handicaps are represented as two handicaps with a single odds value or as a quarter handicap such as -1.25 (meaning -1 and -1.5). Bets on these markets are split with half the stake on each of the handicaps at the listed odds.

    • Total Markets: Totals are represented as two totals with a single odds value or as a quarter total such
      as 2.75 (meaning 2.5 and 3.0). Bets on these markets are split with half the stake on each of the totals at the listed odds.

    • Tournament Player Markets: Events in regular time and extra time count; events in penalty shootouts
      do not count.

AUTORACING

MOTOR RACING, AND NASCAR BETTING GENERAL RULES

    • POSTPONEMENTS: If a race or qualifier is canceled or postponed for any reason, all wagers will remain valid for 48 hours. If the postponement lasts more than 48 hours, all wagers will be canceled and all wagers on the event/driver will be refunded.

    • There are two main ways to bet on NASCAR and other motor racing events. Either on the out-right winner of the race or on the winner of a predetermined matchup.

    • Betting on the field means all drivers that are not listed on the win-outright prices.

    • EXAMPLE:
        • (Straight Wager): Jeff Gordon 1/1 or 100 to win 100

        • Dale Jarrett 2/1 or 100 to win 200

        • Mark Martin 2/1 or 100 to win 200

        • Mark Skinner 5/2 or 100 to win 250

        • Dale Earnhardt is 7/5 or 100 to win 140

    • If an alternate driver replaces a driver during the race, then the new driver will replace the old driver in all matchups and props.

    • Some driver vs. driver matchups may have a handicap. Example ( If Kyle Bush is -2.5 positions against another driver that means Kyle Bush must win that match up by 3 positions or more from where they finish at the race’s conclusion.)

    • When offering live betting on Nascar matchups, those matchups will be for the entire race.

    • Rain-Shortened Races: In the event, weather stops the running of a race and cannot restart, the race is considered complete as long as at least half of the scheduled laps have been completed. If the race has not reached the halfway point, it will be postponed to a later date. Additionally, in the event rain washes out qualifying, NASCAR does not postpone qualifying. Instead, drivers will line up by points or practice results as outlined in the rule book. Therefore all qualifying bets will be canceled and returned.

FORMULA ONE BETTING GENERAL RULES

    • Bets on Formula One (F1), Motor, and Auto races are decided on the podium position of the day of the prize giving for the particular event, any changes in position after this time are not considered for settling purposes.

    • If two drivers abandon the race after completing the same number of laps, the respective head-to-head is deemed void, otherwise, the driver who completes the most laps will be deemed the winner if both drivers fail to finish the race.

    • Betting on the field means all drivers that are not listed on the win-outright prices.

    • To win the race: 60% of the starting field must start the race for action.

    • Top 3 (podium) finishes: 80% of the starting field must start for action.

    • Drivers Matchups: Both drivers must start the race for action.

RACE PROPS

    • Unless specified over 50% of the race must be complete for prop wagers to have action.

    • Average Speed wagers only have action if the race completes the full scheduled number of laps.

GOLF

    • If a tournament is cut short, the official outcome will be utilized to grade the bets (Odds to Win or
      Tournament Matchups). The competition must be finished within seven days after the start date to be
      considered active.

    • After a wager is put, it will be graded with no action if there is no further play.

    • Regardless of how many holes a player completes, once they tee off, they are considered to have
      played.

    • The amount wagered on a pick in a DEAD HEAT is split by the number of runners competing. The
      remainder of the wager is lost, and the entire odds are then paid to the divided stake.

    • Any players who aren’t listed by name are included in the “Field.”

    • Parlays, multiple wagers, and if bets are not permitted when the results of one wager affect those of
      the others. Such a wager will be revoked if it is placed inadvertently. (For instance, parlays with the same opponent in various contests.)

    • First Round Leader if two or more ties are Applying Dead Heat Rules

Outright Betting

    • For action, the player must Tee OFF. All wagers on a player who does not begin the event will be
      worthless (unless otherwise stated).

    • The winner of every outright wager receives the trophy. The outcome of the playoffs is considered. The
      Place portion of Each-Way Bets will be subject to Dead-Heat Rules.

    • Once a golfer has teed off, they are considered to have played. A player’s bets on the outright, group,
      match or 18-hole wagers will be forfeited if they cancel after they have teed off.

    • Outright bets placed before the final completed round will be settled on the player given the trophy if
      36 holes of the event have been completed, even if a tournament is decreased from the scheduled
      number of holes for whatever reason (e.g., bad weather conditions). The bets are void if less than 36
      holes have been played or if outright wagers were made after the last round had been played.

    • The standard dead-heat rules are used to decide wagers when multiple players in a tournament have
      the same lowest score and there is no play-off.

    • If a playoff is necessary, the tournament winner will be decided solely by the outcome of the play-off. No matter how many players participate in the play-off, it will only serve to determine the event winner. Outright, Match, and Group bets, which are settled as described below, will not have any bearing on the relative finishing positions of losers in the play-off.

    • Round Leaders (first, second, third, and fourth-round leaders) and Top Futures are subject to dead-
      heat regulations (Top 5, Top 10, Top 20, Top American, Top European, Top Rest of the World, etc.).

    • For results, visit pgatour.com or www.europeantour.com by clicking here.

Match-up Betting

    • The winner of a 72-hole matchup will be chosen based on the highest overall finish in the competition
      or, in the event of 18-hole matchups, the best overall result in the round. (Playoff games are not
      accounted for.) Action requires that matches be finished within seven days of their start.

    • Regardless of the final standings, the opponent will be assessed as the winner if one player fails to
      make the cut.

    • If both players fail to make the cut, the person with the lowest score wins.

    • For wagers to be valid, both players must tee off and finish two holes. (Matchups will be played for a
      week.)

    • There are push rules. (If playing on separate PAR courses, the winner will be determined by finishing
      position.)

    • Matchups over 18 holes are based on one round. (Playoff is omitted.)

Betting groups/handicaps

    • The player with the highest finish at the end of the tournament will be declared the winner in 72-hole
      group/handicap betting. In the case of handicaps, the outcome deducts the handicap from the player’s
      final score (for example, Els’ +4 handicap would be guarded as Els scores a total of 284 for the
      competition minus 4 strokes, making his net total score on the handicap 280). Players who don’t make
      the cut will be dismissed. The player with the lowest score at the cut will be declared the winner if all of
      the listed players fail to make the cut.

    • There are push rules. (If playing on separate PAR courses, the winner will be determined by finishing
      position.)

    • If there is a tie in 72 Hole Group Betting, dead-heat rules apply. If the tournament is cut short, the
      official outcome will be used to grade the bets.

    • If a listed player withdraws from 72 Hole Group betting before the start of the first round, all bets are
      void.

    • The same rules that apply to 72 Hole Group Betting apply to top European players, top US players,
      etc.

    • Markets for outright handicaps are only assessed using the choices that are presented.

3 Ball Betting

    • For wagers to be valid, all three golfers need to start their rounds and finish two holes.

    • There are Dead Heat rules.

    • For wagers to be active, the round must be finished.
      *Golf Regulations for Live Betting

    • Unless otherwise stated, all Live Golf wagering competitions (72 holes, sudden death) must be
      finished before being eligible for action.

    • Unless the entire event is abandoned, any weather delay will result in some sort of activity.

FEDEX Championship

    • The FedEx Cup Playoffs, a set of three events that determine the FedEx Cup champion, is the
      season-long points competition in that FedEx Cup.

    • The FedEx Cup Playoffs, which consist of three tournaments with fields of 125, 70, and 30 players
      each, are open to the top 125 players in the FedEx Cup standings.

    • The winner of the first two FedEx Cup Playoffs tournaments in 2020 will receive 1,500 points due to
      the COVID-19 epidemic (triple points of Regular Season events).

    • FedEx Cup Beginning Strokes, a staggered, strokes-based system that depicts the ultimate FedEx
      Cup standings and rewards players for their Regular Season success as well as their participation in the
      first two FedEx Cup Playoff events, are used in the FedEx Cup Playoffs finale, the TOUR ChampionshipPlayoffs events.

Golf Futures For Major Tournament Wins

    • For individual bets on a golfer to win just one of the four major tournaments. There must be four
      Majors played.

    • The Masters, PGA Championship, Open, and US Open are four Majors that are covered.

    • If a consumer bet on The Masters and wins, there will be an exception granted. For grading,
      exceptions can be made.

  • The wagers not graded will be refunded if one of the four majors is not played.

Top 5, 10, and 20 in golf In The Four Majors

    • The wager cannot be active until all 4 Majors have been finished.

    • The Masters, PGA Championship, The Open, and The US Open are major tournaments.

    • All such bets are subject to Dead Heat restrictions.

TENNIS

TENNIS RULES

    • A tennis match is composed of sets. The first one to win a determined amount of sets is considered the
      winner. Each set consists of games. In each game, the serve changes every time after each point.
      Games are composed of points that are 15, 30, and 40. When both players get to 40 it’s called a deuce.
      The first point after being in deuce has an advantage. Whoever wins the next point wins the respective
      game. If this doesn’t happen it will go back to deuce until there’s a difference of two points.

    • Tennis Match Betting requires the completion of two complete sets in order for wagers to be eligible for
      action. Less than two sets are finished, and all bets are deemed to be inactive. No of the outcome, there
      will be betting on every tennis match that has gone through two complete sets (money line only). The
      winner is the person who advances, while the loser is the player who gives up.

    • For tennis SET BETTING, TOTAL GAMES, and DOUBLES, if the match does not start or is incomplete
      due to either players’ incapacity or disqualification, then all bets are no action.

    • All bets will stand regardless of any of the following taking place:
        • Change of playing surface.

        • Change of venue.

        • Change from indoor court to outdoor court or vice versa.

        • The match is delayed/postponed to Later Date due to inclement weather.

    • If two sets have been played and a player retires, all money line wagers will be settled. The winner will
      be the person who advances, while the loser will be the player who retired. The handicaps, sets, and
      total games are all inactive.

    • First set winner prop bet: regardless of the outcome, will be graded following the conclusion of the first
      set.

Tennis futures

    • Odds to win: if the players retire the bets won’t have action and the bets will be refunded. In order for
      action, at least the player has to play a point.

    • Grand Slam winner: there are 4 majors: Australian, Roland Garros, Wimbledon, and the US Open.
      Players must bet on how many majors will the tennis player win. The tennis player named has to start at
      least one of the majors in order for the bet to count.

CRICKET

    • For action: At least one ball must be bowled for bets to stand, otherwise all bets are void. However, if a match is officially abandoned (e.g. due to dangerous pitch conditions) then all undecided bets on the match are void.

    • Betting on Australian domestic cricket is based on the most points awarded in the match.

    • One-day matches: In one-day matches shortened by weather the outcome will be determined by the Competition Rules. If the match is declared a ‘no-result’ all bets are void and wagers are refunded.

    • For competitions: In competitions where a bowl out, super over, one-over eliminator, or coin toss determines a winner then wagers will be settled on the official result.

    • Test: Test cricket is the form of the sport of cricket with the longest match duration, and is considered the game’s highest standard. Test matches are played between national representative teams that have been granted Test status, as determined and conferred by the International Cricket Council (ICC). Two teams of 11 players each play a four-inning match, which may last up to five days (or longer in some historical cases). It is generally considered the most complete examination of a team’s endurance and ability.

    • Twenty20: is a shortened format of cricket. At the professional level, it was originally introduced by the England and Wales Cricket Board (ECB) in 2003 for the inter-county competition. In a Twenty20 game, the two teams have a single inning each, which is restricted to a maximum of 20 overs. Indian Premier League is an example of Twenty20.

DARTS

    • In the event of a match starting but not being completed, the player progressing to the next round or being awarded the victory will be deemed the winner for betting purposes. Bets will be void in the 2-Way market Match Result if the match result is a tie.

    • For head-to-head matchups, both players must start and the match must reach full completion for action. Post-game disputes by either player that alter the final outcome of the match will not be valid for betting purposes.

    • Handicap 2-Way and 3-Way Leg/Set Betting – All bets will be void if the match is not completed.

    • First Leg/Set Bets – All bets are void if the first leg/set is not completed unless the outcome has already been determined.

    • Total Legs/Sets – If the match is not completed then all bets are void unless the outcome has already been determined.

    • 180s Totals Bets – All bets are void if the match, or relevant leg/set, is not completed unless the outcome has already been determined.

    • First 180 – All bets are void if the match is not completed unless the outcome is already determined. If no 180 is scored bets will be declared void.

    • Double Result (Legs/Sets) – Predict the result after the specified number of legs/sets and the overall winner of the match. All bets are void if the match is not completed.

    • 9 Dart Finish – All bets are void if the match is not completed unless the outcome has already been determined

FOOTBALL

Includes NFL, NCAA College Football, CFL, and Arena Football.

    • Bets on the full game are considered official after 55 minutes of play. If a game is canceled before 55 minutes, straight bets are treated as no action, and parlays & teasers will be reduced accordingly.

    • Bets on 1st halves, 2nd halves, and all quarters will have an action upon full completion of the period in question. For example: if you bet on the 4th quarter and the game is suspended with one minute remaining in the quarter, the bet will have no action.

    • Bets on spreads, money lines, and totals for the full game, and 2nd halves always include overtime scoring. Bets for 4th quarter don’t include overtime scoring.

    • If a game is postponed/suspended AFTER it has been deemed an official game, wagers will be graded based on the official times explained here: Football official game times.

    • When a game is postponed/suspended BEFORE it begins, and it is determined the game will not be played within 5 days of the originally scheduled start time, all bets have no action and stakes will be refunded.

    • If for any reason the location of the game is changed from the original site, all bets placed before the venue change will have action.

Ties in football

    • If a game ends with a tie score the following rules will be applied:

    • Moneyline bets will have no action and stakes will be refunded

    • Point spreads will have action

    • Totals will have action
        • For example, if a game ends with a score of 31-31, any wagers on the favorite minus 3 points will be graded as losses, while any wagers on the underdog plus 3 will be winners. Suppose the total line on the game was 48.5, all bets on the over will be winners, and bets on the under will lose. And every wager made on the money line will be no action.

        • NOTE: These rules apply to NFL and CFL only. For any other league, games cannot end in ties and play will continue until a winner has been determined.

Football overtime rules

    • When a game goes into overtime, any score that happens in the overtime period will count towards bets placed on the full game and the second half (this applies to the point spread, money line, and total bets).

    • Overtime does not count toward any 4th quarter bets.

    • Special Teasers: In the case, there’s a push in a special teaser, the bet will be considered a loss.

    • Correlated games: the correlation is an interdiction for playing hookups (parlays, teasers, reverses) between the spread and the total of the same game. This happens in games where the spread is too high, given an undesired advantage that increases the odds of winning these kinds of wagers disrupting the wagering equity between house and players. A good way to spot a correlated game is by multiplying the spread by 3 and if it is greater than the Total or close enough, then it will be correlated.

NFL and NCAAF Prop

    • Team totals: For action, it has to be a complete game. In the case of a suspended game, it won’t have action. The first half full time is needed for the First half team totals to have action.

    • Second-half props: All bets on props for the 2nd half include overtime unless it’s stated otherwise.

    • Team to score first: If there is a score and the game is canceled or postponed after the score, all bets will have action regardless of the minutes played.

    • First Score of The Game: In this prop, there are 2 options (TD and Any other). If there is a score and the game is canceled after any team scores, the bets have action.

    • The first score of the game will be: In this prop, the player must select one of six possible options. There is only one winning selection by team (Touchdown, Field Goal, or Any Other) Please note: A touchdown, is any kind of touchdown made, even if it’s a defensive TD, any other option applies to safety.

    • Team to score 3 or more unanswered times: Forecast whether either team will score 3 consecutive times during the game. A Score excludes any PATs (point after touchdown or 2-point conversions).

    • Player Props: For the bets to count, players must play and participate in at least 1 play. They must appear active in the official game book of the game. All results are from NFL.com or NCAA.com.

    • Longest or shortest field goal: In this prop, the player has to select if the total of yards provided will go over or under. There has to be an attempt for the prop to count. If this is not the case (attempt or field goal), the bet will be graded as no action. The game has to be complete for action as well.

    • Player to score the 1st touchdown in the game: Player has to pick from a list of available players that could score a touchdown. The first player in possession of the ball that crosses the line of the end zone or receives the ball within the end zone will be declared the winner. Quarterbacks have to cross this line to be considered winners. There’s an option for the team’s defense or special teams. For this prop to count, the player must be named in the official game book and determined action. The game must be official for action. This prop will be graded once the official game book is posted on the NFL.com website.

    • Regular Season wins for NCAAF: All regularly scheduled games must be played for action. Bowl games or Championship games do not count for this type of bet.

    • Regular Season wins for NFL: The team (s) listed on the wager must complete all scheduled regular season games (using the schedule from Week 1 of the regular season). Only the regular season games count for this type of bet. Wild Card games or playoff games don’t count as well.

    • Time of the first score: The bets are valid at the moment there is a score, regardless if the game is official or not. In this proposition, the player must select if there is a score in the established period by selecting yes or no. If there is a score at exactly the 7:30, 6:30, or 2:00 (etc) minute mark, then the related propositions on whether there will be a score within that time frame of the game, half, or quarters will be graded yes (in other words the score would count).

    • Will there be a score in the last 2 minutes of the first half?: The bets placed on this prop are valid at the moment there is a score in the last two minutes of the first half (into the game from 2 min to 0.00). In this proposition, the player must select if there is a score in the established time yes or no.

    • Will there be a defensive or special teams touchdown scored?: The bets placed on this prop are valid when there is a touchdown scored by the defense or a kickoff return for a touchdown or a punt returned for a touchdown. It has to be in the same sequence for the bet to be declared the winner.

    • The longest touchdown: In this proposition, the player must select if the total yards for the longest touchdown is over or under the amount determined on the line. Bets will be refunded if there is no touchdown scored in the game. The game must be official for action.

    • Several touchdowns scored: In this proposition, the player must select whether the number of touchdowns scored will be over or under the number determined on the line. Touchdowns scored during overtime will count. The game must be official for action.

    • The team to score 1st wins the game: The player selects if the 1st team to score wins the game. The game must be official to have action.

    • Total field goals scored: The player selects whether the total of field goals goes over or under. There has to be an attempt for the prop to count. If this doesn’t happen, bets will be refunded. The game must be official for action. Total punts: On this prop, the player has to pick a total so it goes over or under. The game must be official for action.

    • Total quarterback sacks: In this prop, the player must select whether the total goes over or under. The game must be official for action.

    • The margin of victory (Regulation Time Only): The player must select the winning margin of points from the listed options. There are a total of 17 options from which to choose. This bet is based on regulation time only, therefore overtime does not count (Please note: In regulation time only, there is a possibility of the game ending in a tie). The game must be official for action.

    • The margin of victory: The player must select the winning margin of points from the listed options. There are a total of 17 options from which to choose. Please note… This bet includes overtime, which means, if the game ends in a TIE after overtime, the TIE option is the winner. The game must be official for action.

    • Total points scored by both teams: The player must select the number of points scored by both teams. Only one option is the winner. The game must be official for action.

    • Double result: The player must select one option from the team to win the first half and the result of the regulation time. There are a total of 9 options from which to choose. This bet is based on regulation time only, therefore overtime does not count (Please note: In regulation time only, there is a possibility of the game ending in a tie). The game must be official for action.

    • NFL Season Player Props: Players must play at least 1 regular season game for wagers to have action.

NFL Futures

    • All bets to win the division, conference, and Championship (SUPER BOWL) is action. In the case the season gets shortened, the winner will be determined by the NFL. If the NFL doesn’t consider a winner, all bets will be refunded and considered no action.

NCAAF Futures

    • If the conference has an official championship game, the winner of the championship game is deemed to have won that conference.

    • If the conference has co-champions, the first team picked by the BCS is graded as a winner, and all other teams are losers. If a conference has co-champions, and no team is picked by the BCS, ALL team bets will be graded as No Action and refunded.

    • For divisional odds within conferences, the team participating in the conference championship game will be considered to have won that division.K.3 Futures are graded at the end of the designated Period.

    • Futures are graded at the end of the designated Period.

AFL FOOTBALL

In AFL sports betting, odds are displayed with either a plus sign (+) or a minus sign (-) to indicate the likelihood of a team winning and your potential payout. Here’s how they work:

    • Plus Sign (+) Odds: These indicate how much profit you can earn for every $100 wagered. For instance, odds of +200 mean that a $100 bet would win you $200, plus your original $100 stake, for a total payout of $300.

    • Minus Sign (-) Odds: These show how much you need to wager to win $100. For example, odds of -150 mean you must bet $150 to win $100, resulting in a total payout of $250 (your $150 stake plus $100 in winnings).

Example Payouts:

    • Melbourne at -150 odds: If you place a $150 bet on Melbourne, you would win $100, for a total payout of $250.

    • Sydney at +200 odds: A $100 bet on Sydney at +200 odds would yield $200 in winnings, totaling $300 with your initial stake.

Payout Conditions:

    • Regular Season Matches: Bets are settled based on the result at the end of Normal Time (without extra time).

    • Draw Scenario: If no draw option is offered and the match ends in a draw, the Dead Heat Rule applies, and payouts are made at half the face value of the ticket.

    • Finals Matches and Competitions with Extra Time: For these events, wagers are settled after extra time unless a draw option is offered.

    • Draw Option Offered: When available, the draw option settles based on the result at the end of Normal Time—extra time does not count.

Margin Betting and Draw Option:

For Margin Betting, the draw option is always offered. If a draw option is not provided in other bet types, the Dead Heat Rule applies, dividing payouts evenly among winning outcomes in case of a tie.

Specific Betting Markets:

    • Match Winners & Goal Kicking Options: Payouts are based on official AFL statistics as listed on the AFL website (www.afl.com.au).

    • 1st Goal Scorer: For Game/1st Quarter bets, if the selected player is not part of the starting 22, all wagers on that player will be refunded.

 

BADMINTON

    • Unless otherwise specified all Match-period markets are for regulation time only and do not include overtime.

    • If the format of a match is changed from two halves of 45 minutes to three periods of 30 minutes, bets on the Match-period will have action, and bets on all other periods will be void.

    • For all money line, spread, and total bets on individual matches, the match must go at least 80 minutes to be considered valid, otherwise, all bets will be void.

    • Future bets (outright winners in tournaments) are treated as “All-In” and bets have action regardless of whether or not the selected team competes. Bets on non-starters will not be refunded.

    • Overtime: Games are offered as a 3-way line so overtime is not included.

VOLLEYBALL

Volleyball & Beach Volleyball

    • For action: Moneyline markets refer to the winner of the match or specified set. Handicap markets are based on either sets or points (please refer to market title); Over/Under and Odd/Even markets are based on points (unless otherwise stated).

    • When a game is in progress and interrupted, the game must be resumed and completed within 48 hours of the scheduled start time, for bets to have action. The exception is when the outcome of a market has already been determined.

    • If a team does not start a tournament or match then all bets on that team will be void.

    • Retiring team: If a team retires or is disqualified during a match then all bets will be void, except for those on markets that have been unconditionally determined.

    • Postponed games: If a match is postponed or suspended then all bets will be void.

    • Gold Set Rule: In competitions in which the ‘gold set’ is used to decide which team will progress to the next stage in a draw of rounds in which both teams have played as ‘at home’ and ‘visitor’ (in the case of a tie) in matches won), the ‘gold set’ will not count for the determination of bets.

BETTING RULES

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